If I say ‘it was exactly like I expected it to be’, that sounds underwhelming – but I’d spoken to enough people about GDC beforhand that I knew what to expect from my first time attending, and it was really good. It was nice not being one of the people reading about it all happen on Twitter for a change.
I tried to go to a variety of talks, ones that would be better seeing in person than watching on the vault, though I didn’t spend too much time in these since I can watch them later and wanted to do a variety of things with my time. There were several good ones on math for games programming, although calculus at 10am on a Monday is pushing my concentration limits! Liam‘s panel on networking was really good, as were some of the talks on diversity, such as Rami and Farah‘s panel on Muslim representation in games. I loved Nina Freeman’s talk on her game Cibele, which I’ll have to try properly sometime soon.
The timetabling was a bit confusing – the way the sessions were organised seemed to be different each day with stuff happening all over the place, and it was a bit tricky to work out my schedule sometimes. There were just so many talks happening at once all the time that it was almost overwhelming, and it seems like it might be tough to decide and schedule if one were attending without vault access!